OpenDeck

OpenDeck · Craft 03 of 03

Prompts

Published prompts, ready to read and copy.

2 published

01Published

Video Generation

ENMAS-1

A seamless, morphing landscape FPV aerial shot prompt for video generation.

Prompt

A continuous, unbroken, high-speed FPV aerial shot flies through one seamless, morphing landscape, twisting, rolling, and banking with fluid precision. The camera stays tilted at a constant 20-30 degree angle, spiraling smoothly as it rockets forward — no cuts, no hard jumps, every transition is a continuous morph where one environment liquidly reshapes into the next mid-motion. The world evolves organically as the camera moves: a sunlit wheat field gently rises into rolling cliffside terrain, the cliffs smoothly dissolve into a canyon that curves into a coastal highway at dusk, streetlights blurring beneath the frame as the road bends into a dense pine forest, the trees thinning into snow-dusted rooftops that blend into a frozen lake at the horizon. The theme and atmosphere remain consistent throughout — same lighting logic, same realism, same sense of one unified world — only the terrain and structures shift, never the mood or setting type. Motion is nonstop and physically fluid: sweeping barrel rolls, graceful banking turns, smooth spiraling dives between natural formations. No fades, no jump cuts — the camera's own motion is what melts one place into the next, like the entire world is one continuous, breathing landscape.
02Published

Image Generation

5 WILD AI ART STYLES

A master prompt engineering collection of 5 distinct visual styles (Synth-Noir Anime, Retro Y2K VHS, Japanese Sci-Fi Cover, Monumental Typography, Punk-Graffiti) with dual-reference control.

Prompt

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                     5 WILD AI ART STYLES :: PROMPT SYSTEM
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A master prompt engineering collection of 5 distinct editorial, retro-anime, 
sci-fi magazine, and punk-graffiti visual styles with strict dual-reference control 
(Image A: Style Reference | Image B: Identity Reference).

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TABLE OF CONTENTS:
  [STYLE 01] :: FUTURISTIC SYNTH-NOIR ANIME POSTER
  [STYLE 02] :: RETRO Y2K VHS BROADCAST LOUNGE
  [STYLE 03] :: RETRO-FUTURIST JAPANESE SCI-FI MAGAZINE COVER
  [STYLE 04] :: MONUMENTAL RETRO TYPOGRAPHY POSTER
  [STYLE 05] :: PUNK-GRAFFITI DECONSTRUCTED FASHION
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[STYLE 01] :: FUTURISTIC SYNTH-NOIR ANIME POSTER
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Visual Language : Bold futuristic editorial poster, anime cel-shading, high-fashion
Palette         : Ultraviolet, Electric Indigo, Acid Chartreuse / Neon-Lime, Black
Composition     : Vertical 4:5, dynamic low-angle S-curve, integrated monolithic typography
Controls        : Image A = Style Reference only | Image B = SERA (Identity Reference only)

--- PROMPT START ---
Use two attached references. Image A is the style reference only. Its role is to define the visual language: bold futuristic editorial poster design, anime-influenced character stylization, limited high-contrast palette, giant integrated typography, strong silhouette control, smooth cel-like shading, and high-fashion poster attitude. Do not copy the exact composition, the exact upward head tilt, the exact sunglasses design, the exact jacket, the exact typography arrangement, or the identity of the person in Image A. Image B is SERA and is the identity reference only. Preserve SERA’s recognizable identity through her facial proportions, eyes, brows, nose, lips, jawline, cheek structure, and overall presence. Do not use SERA’s original background, lighting, environment, or standing full-body pose. Ignore the original background completely.

Before rendering, silently inspect both references and internally separate their roles. First determine which facial traits are essential to keep SERA recognizable after stylization. Then determine which visual features from the style reference are structural rather than literal: the acid-lime and ultraviolet palette tension, the poster-like hierarchy, the giant integrated typography, the elegant cel-shaded rendering, the confident silhouette, and the fashion-editorial attitude. Internally design an original composition that pushes these ideas further and feels more imaginative and more authored than the reference. Do not output the analysis or reasoning. Use it only to plan the image, silently verify the constraints, and then render the final artwork.

Create an original vertical 4:5 editorial poster illustration of SERA in a futuristic synth-noir anime-inspired graphic style. Change the pose completely. Do not use the reference pose and do not use SERA’s original standing pose. Build a dramatic low-angle composition, as if the viewer is looking upward at SERA from below while she moves through or stands among towering typographic structures. Give her a dynamic S-curve body line: one shoulder rotated forward, torso subtly twisting, head angled in a fresh way that feels self-possessed and untouchable, not copied from the reference. One arm should be lifted in a stylish, intentional gesture, such as adjusting a translucent angular visor or lifting narrow futuristic eyewear away from the face, while the other arm creates a diagonal counter-shape through the lower composition. The pose should feel designed, elegant, and iconic, with a sense of controlled movement rather than static portrait posing.

Render SERA as a highly stylized but still recognizable character. Her face must clearly read as SERA, not as the person in the reference. Stylize her with smooth cel-like planes, elegant high-contrast shading, and selective glossy accents rather than painterly texture. The facial rendering should be clean, premium, and controlled, using deep indigo and ultraviolet shadow planes with selective chartreuse rim lighting and very restrained highlights. Her expression should feel cool, intelligent, and elevated, with a slight sense of distance and command. Preserve her identity through her eyes, facial structure, and presence. Her hair should remain dark and recognizably hers, but stylized into sleek graphic masses with a few sharp strands or reflective highlights, contributing to a clean futuristic silhouette rather than messy realism.

Dress SERA in a redesigned fashion-forward outfit suited to this visual world. Give her a futuristic editorial garment such as a structured asymmetrical moto-coat, sculpted tech-luxury trench, or sharp-shouldered jacket with a glossy or satin-like finish interpreted in cel-shaded form. The clothing should support the silhouette and the poster drama. The outfit can incorporate deep indigo, black, and subtle violet with a few acid-lime accents or reflections, but the image should remain tightly color-controlled. If eyewear is used, make it original and elegant, such as a translucent visor, slim angular shades, or a minimal futuristic optical accessory. It must not duplicate the exact eyewear from the style reference.

The composition should feel “out of the world” without becoming cluttered. Build the background as an abstract poster environment rather than a real place. Use giant monolithic typography or custom glyph-like letterforms as structural elements behind and around SERA. These letterforms should function almost like glowing architectural pillars or graphic slabs, partially hidden by the figure and cropped by the frame. They can suggest a word, code, or signal system, but they must not feel like simple headline text pasted over an image. The type should be integrated into the composition itself. Add subtle star-like spark details, soft radial light, faint motion streaks, or a halo-like atmospheric glow so the space feels elevated and slightly cosmic, but keep everything clean and controlled. The world should feel like a visionary poster space, not a literal sci-fi room.

Use a disciplined palette dominated by ultraviolet, electric indigo, black, and acid chartreuse or neon-lime, with small white highlights. Let the lime typography and rim-lighting punch against the dark violet figure treatment. Keep the color economy extremely strict so the image reads instantly at thumbnail size. The visual finish should feel like a premium contemporary poster: smooth gradients where appropriate, clean cel-shaded planes, crisp silhouette edges, subtle atmospheric glow, and graphic clarity. Avoid painterly mess, over-texturing, muddy color, generic cyberpunk clutter, random holograms, floating UI panels, or photorealistic rendering. The final image should feel like a highly collectible culture poster or editorial cover, somewhere between futuristic anime poster art, fashion illustration, and experimental typography.

Typography may be present, but it must be integrated intelligently into the visual system rather than placed as simple Canva-style text. The letterforms should behave as shapes, architecture, and rhythm. If secondary text or small micro-type is included, it should be sparse, elegant, and naturally embedded into the poster design. The image must feel original, not like a copy of the reference. It should push the idea further with more ambitious composition, more intentional pose design, and a stronger sense of authored creativity.

Immediately before rendering, silently verify that SERA is still recognizable, that her original background has been completely removed, that the pose is materially different from both the reference image and her source photo, that the typography is integrated into the composition rather than pasted over it, that the palette remains strict, that the composition feels more creative and more “out of the world” than the original reference, and that the final result reads as a bold original poster rather than a direct imitation. Then render the final artwork only.
--- PROMPT END ---


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[STYLE 02] :: RETRO Y2K VHS BROADCAST LOUNGE
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Visual Language : 1990s/Y2K anime fashion illustration, analog CRT glow, VHS scanlines
Palette         : Deep Indigo, Violet, Electric Cyan, Hot Magenta, Acid Green, Black
Composition     : Vertical 4:5, seated on broadcast console, surrounded by stacked CRT screens
Controls        : Image A = Style Reference only | Image B = SERA (Identity Reference only)

--- PROMPT START ---
Use two attached references. Image A is the primary STYLE REFERENCE and must control the rendering language very closely. Match its exact overall visual character: retro 1990s-to-early-2000s anime fashion illustration, clean hand-drawn linework, elegant cel shading, soft airbrushed neon gradients, analog CRT glow, VHS-like chromatic color bleed, scanlines, synthetic nightclub lighting, glamorous editorial posing, and a dreamy media-saturated atmosphere. Do not reinterpret this into photorealism, painterly concept art, 3D rendering, glossy cyberpunk armor, vector illustration, or modern game-art aesthetics. Stay firmly inside the same 2D retro-anime visual language as Image A. Image B is SERA and is the identity reference only. Preserve SERA’s recognizable facial proportions, eye shape, nose, lips, jawline, cheek structure, long dark hair, and overall presence, but completely replace her original pose, clothing, lighting, and background.

Before rendering, silently study the style reference and identify the specific visual mechanics that create its look: simplified anime anatomy, fine expressive linework, very limited cel-shaded shadow planes, soft airbrushed color transitions, magenta-cyan-green analog lighting, CRT scanlines, slight VHS softness, chromatic misregistration, glossy but illustrated fabric treatment, luminous feather-like trim, and the stacked monitor composition. Then study SERA’s face and preserve the features necessary for her to remain recognizable after stylization. Internally plan an original SERA composition using the same rendering system and visual mood without copying the exact character, pose, hairstyle, screen arrangement, or dress from the style reference. Do not output the analysis or reasoning. Render only after confirming that the image still feels unmistakably like the same retro-anime visual world.

Create an original vertical 4:5 illustration of SERA inside a dreamy analog broadcast lounge made from stacked CRT televisions, cables, control panels, and glowing screens. Change her pose completely from both references. Place SERA seated sideways on the edge of a low broadcast console or monitor cabinet, with one knee raised slightly and the other leg dropping or extending out of frame. Twist her torso gently back toward the viewer so the body forms an elegant S-curve rather than a straight frontal pose. One arm should reach behind her and rest casually on the console for support, while the other arm rises toward her hair or loosely holds a thin black cable between her fingers. Her head should turn back toward the viewer with a calm, detached, slightly mysterious expression. The pose should feel graceful, fashion-led, and cinematic, like a still from a lost late-1990s anime opening sequence.

Render SERA in the same stylized anime language as the reference. Her face should be clearly simplified into clean shapes with elegant ink outlines and only a few cel-shadow planes. Preserve her recognizable identity, but do not render pores, realistic skin texture, physically accurate lighting, detailed eyelashes, subsurface scattering, or photographic facial shading. Use a soft lavender-peach base skin tone with violet shadow shapes, subtle cyan reflected light, and occasional magenta highlights. Her eyes should remain one of the strongest focal points, drawn with expressive anime precision but still based on SERA’s actual eye shape rather than turning her into a generic anime character. Keep the nose and lips understated and elegant, using minimal linework and a few controlled color accents.

Keep SERA’s hair long and dark because it is an important part of her identity, but simplify it into flowing anime shapes. Use large smooth black and indigo hair masses with a few deliberate strands crossing the face. Add soft violet, cyan, and magenta rim-lighting along selected edges. Do not render hundreds of individual hairs. Allow a few locks to drift slightly as if disturbed by warm electronic airflow, giving the image a subtle sense of motion. The hair should feel smooth, graphic, and hand-drawn.

Redesign SERA’s clothing to fit this exact retro-anime glamour language. Dress her in a sleek black or midnight-blue fitted dress with a soft reflective finish, simplified into smooth illustrated tonal bands rather than realistic fabric. The dress may have an asymmetrical neckline or narrow straps and should catch soft cyan, violet, and magenta reflections from the CRT screens. Add a dramatic feathered or synthetic fringe wrap around one shoulder and trailing behind her, but render the feathers as loose, elegant luminous strokes and clustered graphic shapes rather than photorealistic fur. Let the fringe carry violet, electric blue, magenta, and small orange highlights so it becomes a flowing visual accent around the figure. Add one or two minimal metallic accessories such as a long earring, narrow bracelet, or small ear cuff, keeping the styling refined.

Build the background entirely from a new arrangement of CRT monitors and analog broadcast hardware. Do not use SERA’s original architectural background. The monitors should surround her asymmetrically and create layered depth, with some screens cropped by the frame, some tilted at slight angles, and others stacked higher behind her head. Keep the CRTs simplified and illustrated rather than physically realistic. Use thick dark bezels, small green indicator lights, minimal knobs, basic vent marks, and glowing screen fields. The screens should emit soft green, cyan, magenta, blue, and violet light and should contain deliberately stylized imagery: close-up fragments of SERA’s eye or silhouette, abstract waveform diagrams, simple recursive geometry, hand-drawn signal graphs, soft grid distortions, simplified code-like patterns, and occasional broken-channel color fields. These details may subtly reference SERA’s identity as an AI engineer, but do not use obvious “AI” labels, robotic heads, holographic interfaces, floating HUDs, binary rain, or literal circuit-board imagery.

Use the same kind of analog screen treatment as the style reference. Add visible but subtle horizontal CRT scanlines, soft phosphor glow, mild screen flicker, slight RGB channel separation at high-contrast edges, chromatic fringes, gentle VHS softness, and small bands of transmission distortion. Do not make the image heavily damaged or dirty. The analog artifacts should create mood and texture while keeping the artwork beautiful and readable. The monitors may occasionally show soft double-images or slight ghosting, as though several broadcast signals are overlapping.

Use a tightly controlled palette dominated by deep indigo, violet, electric cyan, hot magenta, acid green, black, and small warm orange accents. Keep the color balance similar to the reference: darker clothing and hair surrounded by saturated screen light, with the CRT glow providing most of the chromatic atmosphere. Avoid rainbow color chaos. Allow large regions of darkness so the neon accents remain luminous. Use soft airbrushed color gradients in the background and on selected highlights, but keep the figure itself primarily cel shaded.

The entire composition should feel like a lost premium anime fashion illustration from the VHS/Y2K era. Use elegant linework, soft neon haze, modest grain, subtle halftone or video texture, scanlines, analog bloom, and slight chromatic misregistration. Do not make the image extremely sharp or hyper-detailed. Do not introduce painterly brush strokes, thick digital paint, realistic skin, volumetric 3D lighting, glossy CGI materials, hard sci-fi armor, holographic interfaces, modern cyberpunk cityscapes, or concept-art rendering. Do not make the CRTs photorealistic. Do not make SERA photorealistic. Do not convert the image into a modern anime screenshot with ultra-clean digital shading. It must preserve the older analog, hand-illustrated, airbrushed anime-poster feel of the style reference.

If typography appears at all, keep it extremely small and embedded into the CRT interfaces, such as tiny channel numbers, synthetic station marks, short fragmented labels, or understated signal codes. Do not add large headline typography, magazine cover text, or simple Canva-style captions. The image should communicate through character, color, monitors, and atmosphere rather than obvious words.

Immediately before rendering, silently verify that the image matches the same retro-anime visual language as Image A, that SERA remains clearly recognizable, that her pose is fully new, that the original SERA background is gone, that the CRTs and clothing are illustrated rather than realistic, that the image uses clean anime linework and limited cel shading, that neon color is carried through analog CRT glow rather than modern cyberpunk effects, and that the final result feels like a genuine Y2K-era anime fashion poster rather than a modern AI-generated reinterpretation. If any part begins to look photorealistic, painterly, 3D, or hyper-detailed, simplify it back into clean cel-shaded anime illustration with soft analog airbrush color and VHS/CRT texture. Then render the final artwork only.
--- PROMPT END ---


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[STYLE 03] :: RETRO-FUTURIST JAPANESE SCI-FI MAGAZINE COVER
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Visual Language : Japanese sci-fi cover art, rough painterly brushwork, print texture
Palette         : Teal, Petrol Blue, Cyan Haze, Deep Navy-Black, Toxic Yellow-Green, Hot Pink
Composition     : Vertical 4:5, suspended skyway abyss, retro-futurist street machine anchor
Controls        : Image A = Style Reference only | Image B = SERA (Identity Reference only)

--- PROMPT START ---
Use two attached references. Image A is the primary style reference and must control the final visual language very closely. Match its exact image grammar: retro-futurist Japanese sci-fi magazine-cover illustration, rough painterly brushwork, dense vertical megacity composition, printed-poster texture, distressed ink edges, teal and cyan atmospheric haze, toxic yellow-green light accents, deep blue-black structures, and bold hot-pink editorial typography integrated into the top of the composition. Do not reinterpret this into glossy 3D cyberpunk, realistic concept art, photobashing, anime cel-shading, or modern game-art rendering. Stay inside the same illustrated poster world and same painterly cover-art sensibility as Image A. Image B is SERA and is the identity reference only. Preserve SERA’s recognizable face structure, eyes, brows, nose, lips, jawline, cheek structure, long dark hair, and overall presence, but do not use her original pose, clothing, lighting, or background.

Before generating, silently analyze both references and separate their roles. First identify which facial traits are essential to keep SERA recognizable after stylization. Then identify the exact stylistic mechanics of Image A: towering retro-futurist city canyons, rough painted mark-making, low human scale, one strong vehicle or machine anchor in the foreground, dramatic atmospheric depth, compressed teal-blue palette, selective yellow-green light, bold pink cover typography, and a feeling of urban loneliness inside a giant engineered world. Internally design a completely new scene that keeps this exact visual language but changes the environment, architecture, and narrative into something much more out-of-the-world. Do not output the analysis or reasoning. Render only after verifying that the final image feels like the same poster style as Image A, not a reinterpretation into another aesthetic.

Create an original vertical 4:5 illustrated poster featuring SERA in an impossible retro-futurist megacity that feels otherworldly and beyond ordinary cyberpunk. The image should look like a lost Japanese science-fiction magazine cover from an alternate future, painted with expressive brushwork and reproduced through slightly worn print. Build a colossal city environment where the architecture does not merely rise upward but folds into enormous suspended gates, elevated transit bridges, hanging industrial platforms, floating service corridors, and monolithic structures that seem to be stitched together across the sky. The city should feel engineered, inhabited, weathered, and overwhelming, but also surreal in scale, as if several districts were hanging in vertical layers over an abyss of teal haze. Use massive structural frames, distant spires, asymmetrical towers, suspended roadways, and deep urban canyons to create a world that feels truly “out of the world” while still grounded in the same gritty painted poster style as the reference.

Change the composition completely. Do not copy the reference arrangement. Place SERA in the lower-middle region of the frame, but make her clearly part of the environment rather than the whole point of the image. She should be shown in a new pose: standing on the roof edge or side panel of a low retro-futurist street machine parked at the threshold of a suspended skyway platform, one foot planted firmly, the other slightly elevated or braced against the open frame of the vehicle, with her torso turned three-quarters toward the viewer and her head angled back toward camera. One arm can rest lightly on the vehicle roofline or on an open gullwing-like panel, while the other hand holds a small engineering device, folded cable loop, or compact system module. Her pose should communicate calm command and belonging, not glamour posing. She must feel like a woman who understands this impossible city because she helps shape it.

Keep SERA recognizable, but render her in the same painterly illustrated language as the environment. Do not render her photorealistically. Use expressive, economical brushwork and controlled facial structure. Preserve her identity through her eyes, slim face, lips, jawline, and long dark hair, while simplifying fine skin detail. Let the face carry muted warm tones with teal shadow masses and selective yellow-green reflected light from nearby signage or machines. Her hair should remain dark and long, painted in loose directional strokes with subtle blue-green edge light and a few strands moving in the city wind. Her expression should be observant, intelligent, and self-contained. She is not a pin-up and not an anime heroine; she is an illustrated protagonist inside a cover image.

Redesign her outfit so it fits the world. Give SERA a retro-futurist engineering-streetwear look: a fitted dark base garment combined with a cropped structured jacket, segmented utility elements, subtle technical seams, reinforced boots, and one or two restrained machine-facing accessories. The silhouette should feel sharp and practical, not armored. Integrate only subtle hints of her identity as an AI engineer through believable details such as a modular tool clipped at the hip, a wrist diagnostic band, coded seam markings, or a compact interface device in hand. Do not place literal “AI” branding or cliché glowing circuitry all over the outfit.

Design the vehicle as an original retro-futurist machine in the exact spirit of the reference without copying it. It should feel like a low, aggressive, slightly worn street-performance machine adapted to this city, with a wedge-like body, exposed vents, layered panels, uneven aftermarket modifications, heavy front geometry, and a body finish that reads as painted and worn rather than glossy. Let it occupy a strong foreground position and help anchor the perspective, but do not let it dominate SERA or the city. It should feel like an essential object in her life, not a decorative prop.

Make the environment much more extraordinary than the reference while preserving the exact style. Behind SERA and the vehicle, create a suspended urban threshold opening into a vast vertical city chamber. Let one side of the frame be defined by massive tower faces full of signage, maintenance corridors, and patched panels, while the opposite side opens onto an abyss crossed by elevated bridges and hanging transit rails. In the distance, place a huge hovering architectural object or stacked infrastructure crown suspended in the atmosphere, something like a floating civic engine, orbital service district, or suspended shrine of machinery, painted in the same gritty teal-blue style. This distant structure should make the world feel larger and stranger than a normal city while still belonging to the poster logic of the reference.

Use the exact palette logic of Image A: dominant teal, petrol blue, cyan haze, deep navy-black, and muted industrial grays, with selective acid yellow-green illumination and hot pink reserved mostly for the title typography and a few tiny accent signs. Do not turn the image into generic rainbow cyberpunk. Keep most of the frame submerged in cool tones, letting the yellow-green light pick out focal structures and the hot pink typography crown the composition. The palette should feel restrained, screenprinted, and atmospheric.

Render the entire image with rough editorial brushwork and poster texture. Use visible painted edges, dry-brush breakup, layered pigment noise, slight print grain, and distressed registration. Let some architectural areas resolve into crisp detail while others dissolve into looser blocks of color and haze. The image should feel hand-painted and then commercially printed, not digitally polished. Do not use realistic ray-traced reflections, cinematic depth-of-field blur, lens flares, glossy photorealistic materials, or 3D game-like lighting. Keep everything inside the same illustrated magazine-cover world as the reference.

Integrate typography as part of the poster design. At the top of the frame, place a large hot-pink masthead-like title in bold geometric Japanese-inspired display forms or similarly strong editorial letterforms, heavily cropped and spanning most of the width. The title should feel like a magazine-cover header or sci-fi publication mark rather than caption text. Additional smaller microtype, side columns, or tiny technical labels may appear along the left or right edges or embedded into the architecture, but they should behave like editorial print matter, not floating UI overlays. If any legible Roman text appears, keep it short and purposeful, such as “SERA,” “NODE CITY,” or “SECTOR 9,” while allowing other type to function more as graphic texture. Avoid simple Canva-style overlays.

Add a few unique environment details tied subtly to SERA’s identity so the world feels authored for her. One billboard or maintenance panel can display a simplified systems map derived from her facial-marking geometry. One suspended sign can show a stylized diagnostic grid or abstract machine-learning pathway disguised as transit wayfinding. A service light near the vehicle can project a faint procedural pattern onto the ground. These elements should be discoveries, not the main concept. The main concept remains: SERA standing at the edge of a giant impossible retro-futurist city she belongs to.

The final image must feel exactly like the same stylistic universe as Image A: a moody, painterly, retro-futurist Japanese sci-fi cover illustration with bold typography, giant city scale, atmospheric teal-blue color, rough printed texture, and a small but powerful human protagonist. However, the environment must be newly invented and more extraordinary, more spatially ambitious, and more out-of-the-world than the reference. Do not retain SERA’s original background. Do not make the image photorealistic. Do not make it anime-cel style. Do not make it glossy 3D. Do not create a generic Blade Runner clone. Do not fill it with random holograms or modern cyberpunk clichés. Keep it specific, illustrated, towering, strange, and authored.

Immediately before rendering, silently verify that the final image matches the exact painterly poster style of Image A, that SERA is still recognizable, that her pose is new, that the city is clearly more imaginative and otherworldly than the source, that the vehicle is original, that the composition has strong poster hierarchy, that the color palette remains tightly controlled, and that the hot-pink editorial typography feels integrated into the image. If any part starts to look too realistic, too clean, too anime, or too generic-cyberpunk, pull it back toward rough painted retro-futurist magazine-cover illustration. Then render the final artwork only.
--- PROMPT END ---


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[STYLE 04] :: MONUMENTAL RETRO TYPOGRAPHY POSTER
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Visual Language : Vintage editorial print poster, shape-based non-photorealism, print grain
Palette         : Burnt Orange, Rusty Umber, Deep Maroon, Tobacco Brown, Muted Cream
Composition     : Vertical 4:5, near-profile silhouette, giant cropped typography as architecture
Controls        : Image A = Style Reference only | Image B = SERA (Identity Reference only)

--- PROMPT START ---
Use two attached references. Image A is the primary style reference and must control the visual language very closely. Match its exact design system: retro editorial poster illustration, oversized cropped cream typography, bold side-profile or near-profile figure staging, warm burnt-orange and maroon palette, graphic silhouette construction, simplified shape-based rendering, poster-grade hierarchy, and a printed vintage cover feel. Do not reinterpret this into photorealism, painterly concept art, glossy 3D, anime cel-shading, or cinematic portrait photography. Stay inside the same graphic poster world as Image A. Image B is SERA and is the identity reference only. Preserve SERA’s recognizable face structure, eye shape, brows, nose, lips, jawline, hair identity, and overall presence, but do not use her original pose, original clothing, original background, or original lighting. Ignore SERA’s original environment completely.

Before rendering, silently inspect both references and separate their roles. From Image A, preserve only the style mechanics: the giant typography-led composition, the flat warm color family, the simplified figure rendering, the print-poster mood, the strong silhouette, and the elegant retro-editorial confidence. From SERA, preserve only the identity. Internally plan a composition that feels clearly inspired by the same visual language, but more unique, more spatially imaginative, and more out-of-the-world than the source reference. Do not output the analysis or reasoning. Render only after verifying that the final image reads as a stylized poster illustration rather than a realistic portrait.

Create an original vertical 4:5 editorial poster of SERA in this exact retro graphic style. The overall image should feel like a premium vintage-inspired magazine or music poster, but more visionary and art-directed. Build the composition around enormous cream-colored typography that spans behind and around SERA like monumental graphic architecture. The letters should be heavily cropped by the frame and partially obscured by SERA, so they function as large compositional masses rather than ordinary readable text. The text may suggest a title or editorial masthead, but it must feel integrated into the poster structure, not placed over the image afterward. Add a few smaller editorial text details around the edges in a refined retro style, but keep the image dominated by one giant headline-scale typographic form.

Change the pose completely. Do not simply copy the profile pose from the reference. Instead, place SERA in a stylized near-profile or three-quarter-profile pose facing toward one side of the composition, with her chin slightly lifted as if listening, sensing, or receiving a signal from a world beyond the frame. One hand may rise near the collarbone, jawline, or neck in a poised editorial gesture, but it must feel elegant and intentional rather than generic. Her shoulders should be arranged in a way that gives the silhouette more drama than the source image. The pose should feel calm, iconic, and self-possessed, like a poster image designed around silhouette and mood.

Render SERA in a fully non-photorealistic poster illustration style. Preserve her identity, but simplify her face and body into strong graphic masses, clean planes, controlled outlines or edge boundaries, and limited shadow families. Do not render realistic skin texture, pores, glossy realism, soft photographic shading, detailed anatomical realism, or cinematic realism of any kind. Use only a few major value groups across the face and figure. Her face should be recognizable through shape and proportion, but visibly stylized into a print-poster aesthetic. Her hair should remain recognizably hers, but reinterpreted into smooth sculpted graphic forms with simplified strands and strong contour design. Let the hair be part of the silhouette, not a realistic mass of many individual hairs.

Redesign her styling to fit the reference world while keeping it unique. She may wear oversized circular or oval headphones, angular eyewear, or another strong accessory if it supports the composition, but do not just duplicate the exact accessory setup of the source image. The accessory should feel like a visual icon, something that supports the poster read. Her outfit should be simplified and elegant — perhaps a dark structured jacket, an editorial coat, or a minimal retro-futurist garment with a strong shoulder line and clean contour. The clothing must be rendered as flat or semi-flat graphic masses, not realistic fabric. If desired, integrate subtle ENMAS-compatible tones into the detailing, such as muted gold, indigo-black, or vermilion undertones, but keep the overall palette faithful to the reference style.

Push the environment into something more out-of-the-world while staying inside the same poster grammar. Do not place SERA in a normal room or flat studio backdrop. Instead, treat the background as a typographic and graphic atmosphere: vast blocks of burnt orange, tobacco brown, deep maroon, and cream, with giant cropped letterforms, circular sound-halo motifs, abstract orbital arcs, poster bands, editorial bars, or radiating graphic fields that make the space feel like a monumental cover universe rather than a literal location. The composition should feel like SERA exists inside a giant signal-poster realm where typography and sound-light become architecture. This should feel imaginative and elevated, but still graphically restrained.

Use a tightly controlled palette. The dominant colors should be burnt orange, rusty umber, deep maroon, tobacco brown, muted cream, and near-black, with maybe one restrained accent color if necessary. Do not introduce bright rainbow tones or cold futuristic neon. The image should feel warm, print-rich, and retro. The cream typography should stand out boldly against the darker warm background, and the figure should sit within a carefully balanced hierarchy of warm highlights and deep graphic shadows. Let the color feel screenprinted, inked, and posterized rather than digitally polished.

The entire rendering should feel like a stylized printed poster or magazine cover illustration. Add subtle print grain, slightly imperfect edge handling, mild halftone or ink texture, and a tactile editorial finish. Do not over-distress it, but let it feel materially printed. The image must be cleanly designed, not messy. Avoid excessive detail. Avoid realistic lighting. Avoid painterly over-rendering. Avoid glossy 3D effects. Avoid making it look like a realistic studio portrait run through a color filter. This must read as a genuine graphic poster illustration from the start.

Typography may include a large masthead-like title and a few smaller editorial text elements, but these must be designed as part of the image. They should not look like simple Canva text placed over an illustration. Use strong retro editorial typography with excellent hierarchy and integrated placement. If the text is legible, it may use short words or stylized title fragments, but image quality and compositional power matter more than perfectly readable copy. The letterforms should feel bold, memorable, and inseparable from the image.

The final image should feel iconic, graphic, vintage-modern, fashion-led, and unmistakably non-realistic. It should sit somewhere between retro magazine cover design, music poster design, editorial portrait illustration, and surreal typographic world-building. It must preserve the exact poster spirit of the reference while being newly composed, more imaginative, and more out-of-the-world. Do not keep SERA’s original background. Do not make the image photorealistic. Do not make it painterly realism. Do not turn it into anime. Do not create a standard centered portrait with text pasted behind it. Build a complete original poster composition with SERA as the protagonist inside a typographic dream-space.

Immediately before rendering, silently verify that SERA remains recognizable, that the composition clearly matches the reference’s exact poster-style family, that the rendering is fully non-realistic, that the pose is meaningfully different from the source image, that the typography behaves as a structural design element, that the environment feels more imaginative and out-of-the-world than a simple studio portrait, and that the final image feels like a true graphic editorial poster rather than a photo-based imitation. If any part starts to look realistic, simplify it further into bold poster shapes, flatter shadows, stronger silhouette, and more print-like graphic design. Then render the final artwork only.
--- PROMPT END ---


================================================================================
[STYLE 05] :: PUNK-GRAFFITI DECONSTRUCTED FASHION
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Visual Language : Neo-expressionist punk graffiti, aggressive painterly brushwork, attitude
Palette         : Burnt/Rust Orange, Blue-Violet, Deep Indigo, Black, Crimson Red, Gold
Composition     : Vertical 4:5 bust/mid-shot, confrontational angle, paint drag & graffiti slashes
Controls        : Image A = Style Reference only | Image B = SERA (Identity Reference only)

--- PROMPT START ---
Use two attached references. Image A is the style reference only. Its purpose is to define the visual language: aggressive painterly editorial illustration, graffiti-poster energy, expressive distortion, sharp silhouette design, limited high-contrast palette, symbolic accessories, integrated typography, rough brushwork, and a rebellious fashion attitude. Do not copy the exact character, skull anatomy, crown design, cigarette pose, composition, or lettering from Image A. Image B is SERA and is the identity reference only. Preserve SERA’s recognizable identity through her facial structure, slim face shape, eyes, nose, lips, jawline, brows, and overall presence. Do not use SERA’s original pose, environment, lighting setup, or background. Ignore the original background completely.

Before rendering, silently inspect both references and internally separate their roles. First determine which facial characteristics are essential to keep SERA recognizable after heavy stylization. Then determine which qualities from the style reference are truly structural: the strong vertical hierarchy, rebellious editorial silhouette, expressive painted edge quality, limited palette, graffiti-like text integration, symbolic accessories, and dramatic attitude. Internally plan an original composition that translates those principles onto SERA without copying the reference character. Silently verify that the final image will feel unique, highly designed, and concept-driven rather than like a style filter. Do not output the analysis or reasoning. Use it only to plan the image, then render the final artwork.

Create an original vertical 4:5 editorial illustration of SERA reimagined in a fierce punk-graffiti fashion poster style. Show her in a new bust or mid-shot composition, not full body. Change the pose completely: angle her shoulders in three-quarter view, with one shoulder slightly raised and closer to the viewer, while her head turns back toward camera. Her chin can be slightly lowered or tilted, and her expression should be severe, intelligent, untouchable, and confrontational. The image must carry the same bold energy as the style reference, but the character must clearly read as SERA. Her long dark hair may be reinterpreted dramatically, with jagged painterly shapes, broken edges, or partially swept-back sections, but it should still feel like her hair and contribute to a strong silhouette.

Stylize SERA’s face using expressive, angular painterly masses rather than realistic skin rendering. Preserve her identity, but reinterpret portions of the face through a dramatic hybrid treatment: some planes of the face can become skeletal, mask-like, or bone-shadow inspired, using blue-violet and deep indigo forms, while the rest of the face remains recognizably hers. The result should feel like a symbolic transformation, not full horror makeup and not a literal anonymous skull. Her eyes should remain powerful and alive, acting as the emotional anchor. Keep her lips visible and sharp. Use broken brush edges, hard shadow planes, paint drag, and selectively rough rendering so the piece feels made by hand and full of character.

Dress SERA in a new outfit that supports the style: a jagged black oversized coat, deconstructed high-collar garment, or sharp street-luxury silhouette with graphic folds. Add selective red accents inside the clothing or as painted fragments, and include a few gold elements such as a chain, hardware, or a reimagined crown-like headpiece. If using a crown, make it original and suited to SERA: sharp, irregular, fashion-forward, and symbolic of command rather than royal fantasy. The crown can include abstract jewel shapes or coded decorative forms that subtly hint at her AI-engineer identity. To suggest that identity, add a few extra design elements integrated into the artwork itself: fragmented diagram lines, coded ornaments, abstract signal marks, small engineered symbols, schematic-like strokes, or technical glyphs embedded into the graffiti and costume details. Do not use generic floating holograms, obvious UI panels, glowing interfaces, or large literal “AI” text. Any reference to her discipline must feel embedded, intelligent, and visual, not obvious.

The composition should feel like a premium experimental poster. Use a flat or minimally textured warm background, centered around a burnt orange, rust-orange, or red-orange field with subtle rough paint texture. Do not use SERA’s original environment. Let the main figure dominate the frame. Build the hierarchy through a powerful top shape, a strong face zone, and a dark graphic clothing mass below. Use a few aggressive secondary elements such as smoke, streaks, brush bursts, or graffiti slashes to create motion and energy. If smoke is included, it should be stylized and compositional, curling upward or outward in a painterly way. Integrate hand-drawn or graffiti-like typography as part of the art itself, not as simple pasted text. The text can be fragmented, semi-legible, expressive, and woven into the composition like poster matter, street tagging, or symbolic branding. It should support the image rhythm, not sit on top as plain caption text. The typography may hint at SERA’s persona or engineered intelligence through abstract coded words, fragmented labels, or stylized marks, but it must remain image-native and visually designed.

Keep the palette disciplined and forceful: warm orange or rust background, blue-violet and indigo face planes, black clothing, red accents, white smoke or highlight gestures, and selective gold for crown or chain details. Avoid adding too many unrelated colors. The result must feel bold, contemporary, rebellious, intelligent, unique, and art-directed. It should sit somewhere between fashion illustration, graffiti poster art, neo-expressionist editorial work, and experimental character design. Avoid photorealism, anime, generic comic-book rendering, soft beauty illustration, clean vector flatness, cliché cyberpunk, and lazy AI aesthetics. Do not copy the exact layout or character from the style reference. Do not retain SERA’s original pose or background. Do not place simple Canva-like text over the image. Make the final image feel like an original, collectible editorial poster centered on SERA, with a memorable silhouette, a unique conceptual transformation, and a visually integrated fusion of identity, rebellion, and engineered intelligence.

Immediately before rendering, silently verify that SERA is still recognizable, that her original background has been completely removed, that the pose is new, that the crown/clothing/text have been re-authored rather than copied, that the AI-engineer idea is embedded subtly and intelligently, that the typography is integrated into the art instead of floating above it, that the palette remains controlled, and that the final image feels original, high-concept, and visually stronger than a generic style imitation. Then render the final artwork only.
--- PROMPT END ---

Published by THE SHRIKS · OpenDeck